Worked on a wide range of projects within a small team, ranging from environment art, technical art, tool support, and programming. A lot of the challenge was in improving visuals while continuing to support older devices (eg, still runs on iPhone 4, an eight year old device).
Technical art projects ranged from visual improvements (Character shaders for reflections, emission, wind, etc. environment shaders: sea/shore, river with flow editor tool, foliage wind, terrain. New features and effects: randomized lightning system, atmospheric blending, footstep system), to artist support (in game character previewer to visualise the vast number of assets in game, improved environment art export pipeline, improved database tools for setting up assets), and also 'pure' programming (optimization and bug fixing initial Unity port, new animation system features).