Small scene built and rendered in Unity, assets are sensible for game use. The scene is built using a repeating texture technique, so there are only two wood materials, one with panel lines used on the walls and planks, and another used on the beams and posts.
Assets were created in a mixture of ways; wood, dust, roof, barbed wire and ground grass were created in Substance Designer, ground textures are photoscans, metal hardware was high poly modelled and baked and textured in Substance Painter, grass planes and decals from photos.
I wrote a custom shader for the wood which has a dust layer on the top, a sun bleaching effect driven by ambient occlusion baked into the vertex colour, and tint colours that allowed me to paint in dirt and moss. The roof sheets also got a custom shader to paint in the rust and decay using vertex colour.
I previously wrote a sun controller script to handle the sun position based on time of day and geo position, which really helped give realistic lighting for the video.