15 years experience in the game industry, in a wide range of roles, focusing on technical environment art.
Specialties: Environment Creation, C# development.
Unity Game Development
- C# programming, iOS development
Technical Art Skills
- C# both for tools creation and in game features, Maya workflow scripting, Maya Python Scripting, Photoshop Scripting, Shader development
3D Environment Art
- All aspects of environment creation - modelling, texturing, shaders, lighting, effects, physics.
- Utilizing Maya, Photoshop, ZBrush, Substance Designer, Painter.
Mel Scripting
- General useful scripts, specializing in Maya workflow and UI customization.
User Interface
- Actionscript, flash, and scaleform.
Shader Development
- Creating custom shader for Unity/iOS (CG), and also next gen (HLSL).
Celtic Heroes - Mobile MMO on iOS and Android
Kinect Sports Rivals (Xbox One) - Technical UI Art
Game Creator / Solo Developer creating iOS games.
On The Wind - Released March 2012
EEK! - Released November 2012
Kinect Sports: Season 2 (X360) - Environment Art, Technical UI Art
Kinect Sports DLC (X360) - Technical UI Art
Kinect Sports (X360) - Technical UI Art
Banjo-Kazooie: Nuts & Bolts (X360) - Environment Art, Technical Art
Conker: Live and Reloaded (Xbox) - Environment art, weapons, vehicles